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Aug 22 11 12:50 AM

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Edit O4.19. "14 For more recent entries see


Several interesting posts on TMP:
"Lions and tigers and bears...oh my" (FIW)
"A Hair Rising Tale"
" Zombies vs werewolves in the 18th Century"
"Drums of Voodoo"
A potential 'Gloire" / 'War drums along the Mohawk' scenario:
Lurking Fears:
And this grave question of general interest:
'Can Vampires, Werewolves, Zombies... breed true?'

Now, many good stories are a-temporal:
Besides the '7 samurai' => 'Magificient 7' => 'Battle beyond the stars' and 'Battle of San Sebastian' / 'Hair raising tale' already mentioned, 'Apache drums' is set in late 19th C. Wild West, French 'The 317th Platoon' in 1954 Indochina, 'Deliverance' is 'civilian', 'Assault on Precinct 13' is theoretically a 'police' story , 'Dog soldiers' explicitly features werewolves... but all share their essential elements and could be equally set in Britain during Boudica's Revolt or South of the Hadrian Wall when the Roman presence was collapsing, in Eastern Russia during Pugachev's uprising, further East in parallel with Michel Strogoff's ride, or 'Back of Beyond' after the Russian Civil War...
For me I like the tricornes and justaucorps of the Lace Wars, and for the corresponding period (# 1715 - 1765) the parts of the Colonies or Canada on the fringe of 'unknown wilderness' look specially propitious to such 'adventures'. Then, the borders of Great California, the bayous haunted by degenerated cajuns / maroons half-breeds, Florida, or the Easternmost marches of Russia from Siberia to the Caucasus, would be equally appropriate.

Currently trying to convert, not some historical miniatures, but a FIW historical miniatures gamer:
(and another historical gamer, already receptive to 'Lacepunk':

Please take a look at:

Btw, we saw a lot of 18th C. civilians 'painted for Pz Ferdinand's 18th C. Pulp game': was the game played? If not, please don't forget the cameras (and their batteries)!

EDITED: a fellow gamer drew my attention to the 'Colonial Gothic' RPG. Links to:
- the publisher:,
- a presentation:,
- a review (1st Ed.?):

Carried the 'Good Word' to TMP:

Too bad only *one* of Fiendish Fabrications 'Sinister Scarecrows' is in 18th C.-compatible dress...

+ a current discussion about 'Dungeon Crawling' and 'Fantasy' humanoid races in the 18th C. (with at the end a discussion of bigfoot / sasquacht / yeti / wendigo miniatures).

EDIT Nov. 4th:
The Rangers just had to fight Malsum the Wolf (the evil brother of Glooskap) and his pack:

EDIT Nov. 9th:
Pumpking King, zombies and witches Little Germantown

EDIT Apr. 19th, "14:
More recent relevant links posted on the LAF:
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Posts: 367 Watchmeister

#1 [url]

Sep 15 11 5:40 PM

Re: Inspiration for 'A moonlit night in Lusitania' game?

Edited O3.13."13
Encounter by full moon light

Not the kind of 'Lacepulp' encounter 'Emperor vs Elector' members are accustomed to, yet known, if rare, in 18th C. settings. Indeed even among countries represented in this 'League of 18th C. Imagi-Nations' Ardoberg has its wildest part plagued by werewolves & witches and Saint-Maurice suffered a zombie invasion; some *very* weird events in Galatea passed unnoticed against the background of the war of independence.
Elsewhere such 'weirdness' are reported to occur in Eastern Europe /, Venice itself seems threatened, and are a constant concern in antipodial Pangaea where for centuries the Underworld is put to fire and the sword by the struggle between 'the Damned Followers of the Bat and the Grand Order of the Wolf'
But -though as yet not involving the native wendigo- such incidents seem to be specially less uncommon in the New Continent zombies appear in Canada and in the British Colonies, which are also haunted by 'Cthuluesque' beings and various monstrosities

Note that such 'weird' encounters are less uncommon at sea: pirates are reported to quite often meet cannibals, sea monsters /, zombies, 'Deep Ones' . /, Atlanteans (Scheltrum) /, comely cavegirls & irascible dinosaurs, King Kong, 'normal' (human: / / and octopus-faced cultists / / / / ( ) / {almost sure I saw the same with the hood on: does it ring a bell? I'm afraid they were Kurashan 15mm, alas!} if not Great Cthulhu itself. Thus it's only a matter to extending this 'biodiversity' to (or under, Pellucidar fashion) dry land.


The image comes from the report by a French player of his first game of Lovecraft-inspired 'Strange Aeons', and illustrates his conclusion that such adventures can be set in any place and time of Human History, from Antiquity (with reference to the Xipehuz by the author of 'The quest for fire' I'd correct: from prehistoric times) to space hulks; indeed Cthulhu and its kind started recruiting cultists as soon as Humankind was receptive to dream suggestions.
The author specially refers to the 18th C. with 'monster hunting' expeditions in Nouvelle-France, the Carpathians or simply French Gevaudan (indeed H.P.L. himself felt like 'a man of the 18th C.', and several novels are rooted in the 'tricorne era': 'The lurking fear', 'C.D. Ward', 'Arthur Jermyn', 'He', 'The Shunned House'
Lovecraft's Ancient Ones and their minions were here before Humankind, thus to restrict 'Cthulhuesque' games to the 1920 is to be faithful to the letter, not to the *spirit* of the novels : one can play in any period one likes and already has a few 'human' minis for; the 'monsters' / / of course don't change.

The same is true, of course, of 'Pulp' / 'Horror' games: 'Chaos in Carpathia' for instance can be played with figurines in tricornes.
* From Le Fanu to the creators of 'Twilight' all authors agree on the single point: vampires cannot be distinguished from 'us', and thus don't need special minis [though, if you *really* want some: females: (Foundry; also some males); male: (Reaper)].
* 'Naked' werewolves and ghouls / can be used in any setting;
* figurines of 18th C. zombies are few, and rare are the minis not in 'modern' dress but the best way to have zombies in 'period' costume is simply to 'customize' (35th post in the thread:; see also & normal minis (comment:
About 18th C. Pulp here:

A charming were-shewolf (WotC D&D:

Even Malifaux despite its bizarre and original background can be played with 18th C. figurines. For an 'isolated' enough location, what about a remote, backwards area of hills, forests and swamps, largely depopulated by a plague generations ago and 'repulsive' to newcomers. Due to malnutrition and inbreeding, most of the native population is as degenerated as the worst cases in Dunwich Indeed the true 'natives' have turned to cannibalism ( favoring the spread of a TSE causing apparent 'ghoulification' use 'ghouls' figurines / -Copplestone (and others') Yetis may provide 'Big Boss' types. But they know where to find soulstones

(Coming from 'historical' -well, almost- wargaming, I feel the concept of a 'compulsory' / 'inseparable' association "1 setting <-> 1 set of rules <-> 1 range of figurines" to be basically a marketing trick / consumer trap.)


Many stories / potential scenarios are almost independent of time and place and can equally well imply 'normal human' or 'weird' aggressors. 'The 7 samurai' / 'The magnificent 7' / 'Battle beyond the stars' are 3 renditions of the same plot; 'Hair raising tale' (Canada, 17th C.) and 'Guns for San Sebastian' (Mexico, 18th C.) are again basically the same story with a single 'samurai'; 'Apache drums' is a " western", 'The 317th platoon' is set in Indochina after the fall of Dien Bien Phu, 'Deliverance' (civilian), 'Assault on Precinct 13', 'Dog soldiers' (military) are contemporary; long sequences of 'King Arthur', 'The 13th Warrior' and 'Aliens' could be added. All share the same basic core: pitifully few fighters (only one, possibly) are surrounded and relentlessly harassed by swarms of (invisible more often than not) enemies; generally the 'player characters' try to exfiltrate themselves if alone, are besieged if protecting civilians. Any of these ('miniaturized' versions of Xenophon's Anabasis or 55 Days at Peking) could be set in Britain during Boudica's Revolt or South of the Hadrian Wall when the Roman presence was collapsing, in Eastern Russia during Pugachev's uprising, further East in parallel with Michel Strogoff's ride, or 'Back of Beyond' after the Russian Civil War... or in the setting of any other of the list.
For me I like the tricornes and justaucorps of the Lace Wars, and for the corresponding period (# 1715 - 1765) the parts of the Colonies or Canada on the fringe of 'unknown wilderness' look specially propitious to such 'adventures'. Then, the borders of Great California, jungle surrounding the ruins of Maya temples, bayous West of La Nouvelle Orleans haunted by degenerated cajuns / maroons half-breeds practicing weird cults and worshiping strange idols, Florida, or the Easternmost marches of Russia from Siberia to the foothills of Caucasus, would be equally appropriate.
Or some Scandinavian wilderness: Trolls don't have to be *huge* (reportedly they hide under bridges) but can be numerous: some kind of Bigfoot / Yetis -maybe the totally degenerated descendants of the Neanderthalian 'Eaters of the dead'
Note that 'troll' may have a totally different, and far more pleasant, meaning:

In the same way, 'Ravenous' is set in 1840, 'Ginger Snaps Back' in 1815, but both could easily be re-located to the FIW.
And 'Pike and Shot and Zombies' could be used for a transposition of 'Pride and Prejudice and Zombies' to the time of the SYW...


'True' Gypsies came from India, and Saint Sarah, their Saint Patron they come in pilgrimage to venerate underground at the Saintes Maries de la Mer (probably a 'recycled' Black Madonna ?) is called in their tongue Sara e Kali This strongly suggests the possibility of a 'Strangler Cult' among the Gypsies -utterly secret, of course, and specially towards other Romani, who feel already mistreated and mistrusted more than enough by the gadje
Thus anywhere in Europe 18th C. 'Pulp' adventurers may have to face Gypsy Thuggees -unknowingly supported by a loose but omnipresent network...


As a non-Cthulhuesque Cult with claims of magical knowledge, what about an earlier form of the Golden Dawn / Thule Society led by Frater Perdurabo aka The Great Beast (to be reincarnated, or to reappear publicly, as Aleister Crowley, gathering around it, beside practising Thelemites, a cluster of neo-druidists, wicca adherents and worshipers of the Triple Goddess
Likely to be in relation (or at least trying to make contact) with Agartha and Atlanteans Successors sheltered in the 'Hollow Earth' .
Members actively seeking 'old knowledge' in shamanist cultures around the Baltic Sea, in Siberia and as far as Mongolia and North America.
An intriguing potentiality is the possible knowledge (and even tries to use in practice) the Vril
The Rosenkreutz / may have been an earlier form of the Golden Dawn / Thule-Gesellschaft in Lutheran Germany; may survive as a weak 'fundamentalist / traditionalist' secret Church faithful to its Christian roots?


Several VSF players have adapted Torchwood to the times of Verne and Wells. It make sense (note that, without 21st C. technology, the organization -a 'Society', by then- has to be far more numerous), but Torchwood can be far older: John Dee, to be succeeded by Francis Bacon is a possible founder of this 'Secret Brotherhood' (called a 'Secret Lodge' / 'The Secret College' by the 18th C.?); the name (implying 'to bring Light' [against Darkness]) maybe chosen by opposition to Wormwood
'Talkative' rogue members are unknown (they would be silenced in the most definitive manner), but characters such as Cyrano de Bergerac and the Comte de Saint-Germain seem to have heard of the activities of the Society / Lodge.
Given the similarities between Torchwood and The Threshold I suspect that before the AWI there was a single 'British' secret organization.

[Indeed 'Torchwood' is already the self-given nickname of the informal group formed by John Dee and developed by Francis Bacon yet still (semi-)officially known by the British Crown only as Bookworm, the 'innocuous'  name initially given by Dee to his secret gathering of scholars specially knowledgeable in the esoteric and the occult. 'Torchwood' -a counter-reference to 'Wormwood' - is to become its official name only when the group receives more official support with the creation of the Torchwood Institute; for it Mycroft Holmes is to found the Diogenes Club as a cover, and it will copied far later in America by ''The Threshold' For the time being when in need of 'strong arms' Torchwood relies on daredevil highwaymen ('persons', actually) and rogues with their own demanding sense of honor.
And of course Torchwood can count upon the
Lemuel Gulliver Fellowship Note that when its collective portrait still kept in Montague House was painted one member had already left to America: Nathanael Bumppo's Indian 'blood sister' {???} 'Ziio' Kaniehtí:io, who will teach her son Connor the assassin tricks learned in England in addition to those of a wilderness hunter. Here the Fellowship being already active in 1745 Lady Blakeney is obviously not the Marguerite of the French Revolution: several hints point to Venetian Clarimonde later known as 'Venus' (and none else than Amber St. Clare: in 1787 neither of the two women have aged And, yes, she sleeps with Fanny like every other member of the gang -more the Frances Hill Fellowship than the Gulliver group, actually: but even secret records are prudish and bowdlerized, that's why for instance they don't mention Emily, Harriet & Louisa -yet the very ones who, fast friends of Lucy Lockit, Polly Peachum, Edgeworth Bess and Poll Maggot, put the group in touch with Torchwood- and for a time Moll Flanders, as members of the Fellowship. Then censorship let slip a quote of a high-rank member of Torchwood affectionately referring to the Fellowship as "Fanny's Brothelhood"). While according to their centuries old tradition England and France are at war, Orlando currently serves the French Crown as the Chevalier d'Eon (and Geneviève d'Isle Dieudonné is in Monte-Cristan service): but patriotic loyalties are irrelevant when facing dreadful supernatural threats.
Dracula would not interfere: two generations ago he left for an oversea land following the trail of Erzsébet Bathory; Genevève's friend Carmilla would help but not leave South-Eastern Europe.]

Note that other similar organizations are likely to exist: specially within the Jesuits, who beside evangelization are known for their implication in intellectual research and their militancy. Likely some of them are secretly devoted to studying (and 'resolving') 'X Files', events of paranormal / supernatural appearance -though for them perfectly normal and natural, if belonging to the occult; while the Societas Jesu as a whole is under the patronage of Santa Maria Della Strada, this peculiar branch could well be under the protection of the Madonna Atra worshiped in a crypt under the cathedral of Le Puy; they may even invoke Santa Maria Bonae Mortis when putting undead to final rest:

Societas Jesu: seal of the Cella Occultorum Rerum Calcinationis(reconstructed)
(nicknamed 'Blackwood' by the skeptical members of 'Torchwood')

Several Spanish ranges (Napoleonics, Carlists have priests in tricorne, and Westwind Productions and others have 'active' priests that can be converted: adding a tricorne instantly 'tags' a mini "18th C.": (from Herrschaden
Then, 18th C. Catholic priests when 'off duty' sometimes dressed in 'secular' all black costume, distinguished by the collar:

Thus, miniatures of dragoons with buckled bottines and tricornes, painted all black with a collar added, could be a better representation of members of the Ecclesia Militans, the 'God's Marines' in their most ... active role?
And... reportedly sometimes the Vatican enlists the most unlikely (most 'beyond suspicion of working for the Pope') agents

In addition to secret 'Services' (including those of the Vatican, a still occult Opus Dei among them) and secret Cults, secret Societies (possibly without paranormal / supernatural elements) can be added to the mix.
On one side the Freemasons : if -as they claim- heirs of the masons of the Temple of Jerusalem they could own the knowledge, or at least the practical know-how, of the builders of the pyramids. And this could be of importance, in the hypothesis "'Elohim' = true plural (not 'emphatic' singular) thus 'CreatorS' = E.T.; 'Sons of G*d' (angels) mated with 'daughters of Man' -> Nephilim [-> Gibborim] (Elves / Melnibonéans?); educated Humankind -> Atlantis (& Mu); the Flood and the sinking of Atlantis caused by a war between E.T. colonies or hyper-advanced prehistoric 'half-breed' civilizations (the battle of Kurukshetra in the Mahabharata); knowledge partly saved (artefacts: the Ark, the Lance of Passion...) -> Pyramids builders." Other (rival?) heirs probably in Agartha
The Freemasons would be, according to the obedience, mainly aligned either with Protestant countries or with the 'rationalist' philosophers. Maybe manipulate Reformed rulers (Great Britain, Prussia).

Facing them, the Prieuré de Sion with (or searching for) the Grail and other heritage of the Cathars. Not surprisingly the Prieuré''s fiercest enemy originated as a dissident branch: during the Crusades some members who had joined the Knights Templar had an epiphany and understood the old French name of the Holy Grail as 'San Greal' rather than 'Sang Real'. Nowadays Die Zwielichthelden are the secret descendant of those Templars having taken refuge in Germany. They compete with the Priory in all fields but specially to preserve (and [mis]use?) the Grail –and the Cathars' secret heritage; yet they hate the French Crown and the Vatican as feverishly as the Frères do, but because of curse placed on the French Bloodline and the Church by the last Grand Master Jacques de Molay when burnt at the stake: further details and references there:

The Prieuré *hates* the French monarchy and the Vatican, but uses Catholic countries as pawns.
Could the SYW be the currently visible part of the centuries old underground war between these two secret societies?

Edit:: as other possible 'factions' what about La Fraternité de Jean le Presbytre, the Sons of the Martyrs, a kind of 18th C. Bene Gesserit, the Plague Bearers and the Bennet Circle

Note that according to their ethos these diverse companies / factions will vary in their attitude toward 'modern' weapons 'traditionalists' such as the Priory of Sion and the Templars are likely to shun them, 'modernists' such as the Free Masons or 'Lacepunk' by their very nature' such as the 18th C. ancestors of the League of Extraordinary Gentlemen and Torchwood will probably favor them, for instance using 'galvanic' weapons, throwing Leyden jars rather than holy water at 'supernatural' creatures...

EDIT: for a compilation of links to more recent entries:

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Posts: 367 Watchmeister

#2 [url]

Oct 2 11 7:17 AM

Re: Inspiration for 'A moonlit night in Lusitania' game?

A message on TMP links to a blog post illustrating painted minis that come (unpainted) as part of the 'A touch of evil' boardgame (review:
The minis (also illustrated here:
and here:

gallery: are full of possibilities for other '18th C. Pulp / Lacepulp' games.
Seemingly at least some of them (those of the 'basic' game?) can be bought separately:
With reference to the Witcher video game the hero of which is a 'Witcher' -a monster-hunting specialist- the female mini could well be a female Witcher / She-witcher - Witcheress (? What sounds best? Pleasantly and accurately translated in the French version as 'Sorcelier', giving for her 'Sorceliere': given the influence of French during the late 17th - 18th C. -carabinier, cuirassier, garde du corps, grenadier... used in various other tongues- one could keep the French name even in English?). A crossbow throwing wooden stakes with a silver tip would be equally efficient against vampire as against werewolves...: more versatile than a gun, for such a specialist!

Btw, hidden among Sci-Fi miniatures, Troll Forged has (after weapons conversions, and greenstuff plastic surgery leaving only a 'Goetz von Berlichingen'-like iron hand as mechanical part) a potential outstanding '18th C. adventurer / special agent [Threshold, Torchwood?]' in tricorne:

Also listed among 'spacefarers' the Hasslefree 'Pirate captain' is purely 18th C.:

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Posts: 367 Watchmeister

#4 [url]

Feb 5 12 3:22 AM

Re: Inspiration for 'A moonlit night in Lusitania' game?

For an impressive 'Alpha' werewolf in full 'beast' form: Maelstrom Banebeast 'Creoda' (OOP but ebay is your -evil?- friend):

Requires to forget the Law of Mass Conservation -well, 'Lacepulp' is set before Lavoisier formulated it wink )

The 'Early American Horror' (solo, seemingly) campaign
processes pleasantly:
the 3 sisters of Halliwell Gap:

A skull-headed Werewolf:

and some unfortunate Indian raiders: facing the sisters'... well, NOT dogs

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